Alien Breed is the first in a series of science fiction games played in the form of a top-down perspective shooter for one or two players and based on the Alien blockbuster films. Alien Breed was released in 1991 by Team17 for the Commodore Amiga (OCS / ECS) and later in 1993 by MicroLeague for the MS-DOS systems.
Review
STORY / GAMEPLAY Moving around an alien-infested complex in a top-down view, you must find the lift down to the next level, occasionally setting the self destruct sequence to blow up the level above it. The player collects or purchases a variety of weapons from the space station's computer terminals. You must (at all times) check your energy level but and also be conservative with your ammunition since they are easily depleted! On each floor you must be careful not to get locked outside a room that contains the remaining keys needed to complete the level. There are several computer terminals through which you can purchase ammunition, extra energy, a full area map or even...try a classic PONG game(!); pleasantly odd don't you think?
GRAPHICS / SOUND The Amiga (OCS/ECS) version features some nice graphics with good colors and detailed environments, inspired by the Alien blockbuster movie series. The sprite animations are smooth, though they do not feature too many frames per second. Compared to the PC (DOS) version, the Amiga visuals are quite similar except that the PC version uses a few more colors (as it runs on a VGA). But the Amiga offers better sound, composed of excellent digitized sound effects like gunfire, explosions etc, but lacks an in-game music score (which would be much appreciated). The only music score is at the intro sequence (at the menu screen) and it's simply AWESOME! So, switch on your Amiga, connect it to a Hi-Fi system (if available), grab your joystick and...enjoy one of the best action shooter games ever created during the 90s gaming scene!
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
12bit RGB 4096-colors palette (32 to 4096 colors on screen)
Comments
comment on 2010-03-16 21:32:07
ndial
Join Date: 2009-06-03
Excellent graphics and sound. Too difficult as you progress!
comment on 2019-03-11 09:58:42
alex76gr
Join Date: 2017-03-19
Δύσκολο αλλά έχω ευχάριστες αναμνήσεις.
Θυμάμαι ότι αν κρατούσες το fire και έκανες το joystick στην αντίθετη μεριά, οπισθοχωρούσε πυροβολώντας ταυτόχρονα!